SKU: 80575509839
rooftop tent mattress

rooftop tent mattress Aircore 3" Rooftop Tent Self-Inflating Air Mattress

Sale price$26.78 Regular price$29.75
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Ships within 48 hours · Estimated delivery Jul 23 - Jul 28

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Description

rooftop tent mattress Aircore 3" Rooftop Tent Self-Inflating Air MattressAircore Mattress Adjustable comfort. Dialed to your specs. Perfect for Aspen Pro, Aspen Pro XL, Evo XL The stock mattress that comes with most rooftop tents gives you one firmness setting: whatever it is. The Aircore gives you a range. An 80 20 blend of memory foam and air means the mattress opens and expands on its own when you pop the tent then you fine tune it from there. Add air for firmer support, release some for a softer feel. One owner summed

Aircore Mattress – Adjustable comfort. Dialed to your specs.

Perfect for Aspen Pro, Aspen Pro XL, Evo XL

The stock mattress that comes with most rooftop tents gives you one firmness setting: whatever it is. The Aircore gives you a range. An 80/20 blend of memory foam and air means the mattress opens and expands on its own when you pop the tent — then you fine-tune it from there. Add air for firmer support, release some for a softer feel. One owner summed it up cleanly: "you can dial this in to be just right." Another called it a game changer after three minutes of inflation and one night of sleep.

Features:

80% Memory Foam, 20% Air — Adjustable Every Night The foam core gives you a consistent base while the air component lets you customize. Firmer for back sleepers, softer for side sleepers, somewhere in between for everyone else. No two people sleep the same way — this one accounts for that.

Self-Inflates on Open Open the valve when you pop the tent and the foam begins expanding on its own. A quick top-up with a pump gets you to your preferred firmness from there. No manual inflation from scratch, no electric pump required — though an air pump makes the process faster. One owner notes: "all I have to do is open the vents when I open it and close them a minute after I opened the tent."

3" Thick Inflated, 0.5" Packed Three inches of sleeping thickness when inflated, half an inch when fully deflated and rolled. Leaves plenty of room in the tent for bedding on top without adding meaningful bulk when packed.

Innovative Valve Design The inflate/deflate nozzles are designed to hold air during inflation and release cleanly during deflation — no backflow, no fighting the valve. One reviewer called them "genius."

Ships Free No freight fees. Free shipping to the lower 48.

Compatible with Evolution, Aspen Pro, and Odyssey tents.

Specs:

XL mattress: 78" x 52" x 3" thick, 12lbs, 200cm x 132cm x 7.5cm

Standard mattress: 78" x 45" x 3" thick, 10lbs, 200cm x 115cm x 7.5cm

Deflated thickness ~.5" 

*We recommend using an air pump to vacuum the air out and deflate completely.

Not recommended to be stored in tent in extreme heat conditions

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SKU: 80575509839

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rockspawner
Boise, US
★★★★★ 5
Use boxes
Format: Paperback
Loving this so far but no book will tell you how to import the projects use the boxes on the sides of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
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Verified Purchase
Arch Stanton
Belleville, US
★★★★★ 5
Very Good Godot Book
Format: Paperback
Great book overall! Best suited for beginners as it literally begins by conceptually introducing variables, operators, etc. Still, it's very Godot. And nicely up-to-date as well, focusing on Godot 4.x and GDScript 2. Note though that the book only covers 2D, which is a shame. Hopefuly, the author is hard at work on a text thast starts where this one ends and moves on to explore 3D in Godot. The illustrations are little muddy, but fortunately, Packt offers free downloads of (much crisper) PDFs with proof of purchase.
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Reviewed in the United States on May 25, 2024
W
Wolfgang Hendrix
Battle Creek, US
★★★★★ 5
Book Review: "Learning GDScript with Godot 4
Format: Kindle, Format: Kindle
Learning GDScript with Godot 4" is an invaluable resource for both beginners and those looking to solidify their understanding of Godot's scripting language. This comprehensive guide takes you from the very basics to creating portfolio-worthy projects, making it a perfect starting point for aspiring game developers. One of the book's standout features is its in-depth approach. It covers the fundamentals thoroughly, ensuring that readers build a strong foundation in GDScript. The inclusion of numerous code examples is particularly beneficial, providing practical insights into how to implement various features and mechanics within Godot 4. Visual learners will appreciate the thoughtfully placed pictures throughout the book. While not overly abundant, these visuals effectively complement the text, helping to clarify complex concepts and enhance understanding. Despite Godot's increasing support for C#, the focus on GDScript in this book is well-justified. GDScript is tightly integrated with Godot, making it an excellent choice for rapid development and learning. The book's code-centric approach ensures that readers gain hands-on experience, which is crucial for mastering any programming language. Overall, "Learning GDScript with Godot 4" is an excellent resource for anyone looking to learn or deepen their knowledge of GDScript and Godot 4. Its thorough coverage, practical examples, and supportive visuals make it a must-have for your game development library. Whether you're a complete beginner or looking to fill in gaps in your knowledge, this book will guide you every step of the way.
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Reviewed in the United States on May 28, 2024
J
Justin Horner
Whiting, US
★★★★★ 5
An Excellent Introduction to Game Programming using GDScript/Godot
Format: Paperback
You’ll get up and going quickly with an overview of Godot and then jump straight into GDScript by learning about variables, control flow, collections, loops, object-oriented programming, and concepts like DRY, KISS, etc. Then the fun begins by building game mechanics while learning specifics of Godot such as the node/scene system, reusing scenes, cameras, collision detection, creating user interfaces, and more. It also covers local multiplayer where you'll learn the basics of computer networking followed by learning about built-in multiplayer nodes provided by Godot. The final chapters cover some advanced programming patterns like event bus, object pooling, and state machines. By the end, you’ll have a fully playable single/local multiplayer game in the style of Vampire Survivors! I thoroughly enjoyed my time with this book and highly recommend it for anyone who wants to get started on their journey to learn programming and even for experienced game programmers who want to learn Godot and GDScript.
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Reviewed in the United States on May 19, 2024
S
Verified Purchase
Scrawller on da Waller
Alexandria, US
★★★★★ 4
Fine so far.
Format: Paperback
I am looking for some of the code from exercises, but can't find it in the project files, and they say don't copy it from the ebook...?
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 17, 2024

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